![]() ![]() ![]() The key value of the ‘mixed-methods’ approach was that ethnographic observations captured the authenticity of It was apparent that although students had appropriated technology for collaborative working and benefitted from visual and tacit cues provided by Ceebot, they had not necessarily deeply learned the lessons intended. ![]() Notably, performance in tests was most highlyĬorrelated with greater programming practice (p50.01). Value in providing visual cues for problem-solving discussions and for progress through sharing discoveries. Ethnographic observations clearly captured Ceebot’s Video analysis corroborated findings that the learningĮnvironment and Ceebot animations were engaging and encouraged constructive collaborative behaviours. Of programming, this perception was nevertheless found to be correlated with greater test performance. The key value of the ‘mixed-methods’ approach was that ethnographic observations captured the authenticity of learning behaviours, and thereby strengthened confidence in the interpretation of questionnaire and test findings. It was apparent that although students had appropriated technology for collaborative working and benefitted from visual and tacit cues provided by Ceebot, they had not necessarilyĭeeply learned the lessons intended. Notably, performance in tests was most highly correlated with greater programming practice (p50.01). Ethnographic observations clearly captured Ceebot’s value in providing visual cues for problem-solving discussions and for progress through sharing discoveries. Video analysis corroborated findings that the learning environment and Ceebot animations were engaging and encouraged constructive collaborative behaviours. Although relatively low scores in programming tests seemingly contradicted the perception that Ceebot had enhanced understanding of programming, this perception was nevertheless found to be correlated with greater test performance. Questionnaires and knowledge tests provided broad sample coverage with insights into subject understanding and overall response to the learning environment. Video analysis with workplace observation allowed detailed inspection of problem solving and tacit behaviours. These are applied to the ‘Ceebot’ animated 3D learning environment. ![]() Here, ethnographic approaches used for the requirements engineering of computing systems are combined with questionnaire-based feedback and skill tests. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Although relatively low scores in programming tests seemingly contradicted the perception that Ceebot had enhanced understanding A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learningĬomputer programming. ![]()
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